South Coast

Tucker's EXP Log
Tucker's Tinker Log

[Exit Light] +2 Relationship w/ Mina, Remove scar on face, +1 Connive; almost forgot what it takes to throw the police off your trial

[Crowning of The Black Empress] x1 Pinto, +1 to Relationship w/ Pop and his Auto Body shop

[R&R and AWOL] +1 Face; cause having to talk about deep stuff takes wording….., +1 Brains; been firing on all cylinders since Mina’s gone AWOL, +2 to Out-Think; Ever Vigilant.

[hockey.png ] +1 Relationship w/ Team; shits hit the fan but were back as a team atleast

[Little House on the Scary] +1 to Punching, me and Mina duked it out felt good

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Lenny's EXP Log

[Exit Light/Well That Suddenly Got Real.] Learned the value of athleticism in the face of eldritch horror, +1 PE. Confronted a bigger, older monstrosity than he’s used to: +1 Courage. Learned that not every squad he joins is full of psychopaths and criminals, +2 relationship: The Crew. Really wants to avoid getting beat up by bigots, +1 Dodge. First kiss, +2 relationship: Cyrus.

(I forgot to do one before the other, sue me.)

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Mina's EXP Log
The Machinations of Mina

[Enter Night] Melded with an ancient evil, +1 to Brains + Out-think; Used happy memories to fend off trauma, +1 to courage; Took up an impossible task, +1 to guts; Learned that not all missions need to be solo, +1 relationship: The Squad.

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Cyrus' XP Log

[Exit Light] Used a gun for the first time, +1 Shop. Researched, thought critically, and connected key information, +1 Brains and +1 Remember. Stared into the eyes of an ancient eldritch horror, +1 Courage. Bonded considerably with the team, +2 relationship The Team.

[R&R/AWOL] Played so much Street Fighter, +1 Hands. BONDING, +1 Lenny. Became more observant and self-aware, +1 Remember/Notice/Out-think.

[hockey.png ] Booonding through mutual soul pain. Yeah! +1 relationship to Mina.

[Little House on the Scary] Just need to believe… +2 Belief.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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